Saturday, February 6, 2010

Jon v Calvin

6 comments:

  1. I believe Black's problems revolved around 3... Bd6. It hemmed in the white bishop and he would at least lose a tempo when he went to move the Queen pawn. So when black played 9... Qe8 it allowed white to capture the knight on f6 opening a hole on the kingside and creating a safe haven for white's knight on f5, which proved fatal.

    Joe Koudelka

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  2. If you select name/url from the dropdown, you then can input your name and it will read like mine does.That is how I did this one, no sign in needed.

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  3. Agreed Joe, better would have been 3... Be7. It would have left the d pawn free and secured the diagonal setting up the knight to be developed. Or 3...Bb4 or c5 would also have avoided the cramping Bd6 created.

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  4. In hindsight, it's relatively easy to see where we went astray in a game. In the fog of war the best path isn't so easy to spot; even if it is blatantly obvious in retrospect.

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  5. I agree move 3 created a positional problem for black by blocking the d pawn. The e pawn, also, limits the scope of the black bishop. Although, the game didn't go long enough for this to be a real problem. I think move 9 was key as black could have removed this weakness and broke the pin at the same time by playing Bd7. Black would have had a cramped game but it would have been close. White played well attacking from move 9 on. Good game, thanks for sharing.

    P.S. Thanks for pointing out how to post.

    Chris

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  6. I should have said Be7 not Bd7. Bd7 isn't a valid move.

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